> That's exactly the kind of labor-intensive activity that I don't see
> working out in the long run. I guess I could summarize the point of my
> previous message as follows. If you are being paid only for your time,
> then you have to make enough money on your paid, labor-intensive
> activities to pay for *both* the rest of your life *and* the time you
> spend writing software that you distribute for no more than cost. The
> free software ethic seems to demand this. But this seems to imply that
> authors of free software have to charge higher rates for those
> labor-intensive activities than people who pay for those same activities
> with the sale of "unfree" software, or else be motivated by idealism and
> be willing to accept less reward for the same quality of product.
The argument here is that people who do nothing but write docs, do tech
support, etc. will do a better job than those that are "primarily"
developers. The evidence is pretty clear on this:
1. Most companies don't have their top technical people doing tech
support. In the fsb model, you would.
2. The increase in the price tag of that support may well be a _feature_
in the marketplace (the law of you-get-what-you-pay-for, as seen by
businesspeople, who for years bought IBM PCs over clones that were a
third the price and twice the performance...
3. The third party docs companies and support companies seem to be doing
a good job: O'Reilley's X and Unix manuals, Cygnus, the (now several)
major publishers of PC how-to books...
The catch may be in the FSBs devotion to its software, not its services. I
don't think there's a question of whether the support is good enough or
even worth the price. I think the question is how you can convince your
customers that something which is free is really worth the price.
Thanks again,
-A.Sah'93 ...Adam Sah...asah@cs.Berkeley.EDU...
"There's a fine line between fishing and standing on the shore looking stupid."