Subject: Re: Blender.2
From: "Jesus M. Gonzalez" <>
Date: Tue, 2 Jun 1998 20:25:03 +0200

	Perhaps I wasn't clear in that point. I agree completely with
you, in the sense that making the pices of software, and maintaining
them in good shape, costs a lot of effort and money. I meant free
marketing in the sense that the marketing itself doesn't cost a lot,
since people will know of your work, and of your product, without
little effort on your part (agreed, not zero effort, but in general
quite less effort than in other circumstances).


Russell Nelson writes:
 > Jesus M. Gonzalez writes:
 >  > 2. A lot of free marketing, specially among all that people in the
 >  > community of 3D animations. Specially if they can do new things with
 >  > it. Probably, you are in a position where you can reach a significant
 >  > share of the market in a short period of time.
 > It's not free.  It costs time and effort.  In fact, it's of such value
 > that if I'm doing work for a company, and they wish to hold back the
 > results as proprietary, I charge them more.  The advertising value of
 > having my name on the code is worth something to me, and if they wish
 > to keep it from me, they have to pay for it.
 > -- 
 > -russ <>
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Jesus M. Gonzalez Barahona             | Grupo de Sistemas y Comunicaciones
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